![]() No MG kills, it just suppress a little, that's it. The German MG42 is nerfed and now is as good as the American Heavy Machine Gun, yet is more expensive. Jeeps are better and stronger than Schwimms. Allies AA IN THEIR BASE shoot down any axis planes on the map in seconds. Allies get 2x tank for same ability as axis get 1 Allies Airborne cost less and are equal or even better than Fallskirmsjägers. Axis artillery in general is slower, cost more, takes longer time to get and doesn't shoot as aggressively and accurate as allies artillery Axis planes cost more yet are useless, this destroys the luftwaffe doctrine Axis AA (anti-air) can't shoot down allies planes Volkssturm sucks and overlap with pioneers Defense bunkers are nerfed to not have upgrades, this destroys defense doctrine This is what developers have done in the BETA: Yet axis get nerfs across the board? There's some kind of subjective issue going on here. I mean all you really have to do is look at the overall win percentages of players, where brits top the list with an insane margin, and USA is second, then axis.Īnd in the beta they are even stronger, despite having a statistically higher win ratio in the current version.īrits are overpowered compared to the other factions, and axis are 20-30% weaker. The main point of this post is to point out that allies are OVERALL stronger than axis.īrits for example have cheaper and faster access to every type of units and more diversity than any other faction. In the current version, the allies are totally OP, and in the BETA version allies are rediculousy OP. That’s what I’ve been playing.Allies are OP and need to be nerfed, and here are the reasons why. Also, there is advice on avoiding the control point countdown mode. On preview, I see my question was answered. It really sucks for the whole combat realism thing though. ![]() It’s terrible real life tactics (exposed flanks, etc., etc.), but in the context of the game it works great. It just runs engineer (pioneer) units around and captures as many as possible. The AI doesn’t try to defend any of the points early on. Obviously, the AI has a serious advantage there. ![]() It becomes less strategy and more just seeing who can run their early units around the map quicker to capture the points. I’ve come to the conclusion that there are too many resource points on the second map. ![]() The map and your starting location definitely makes a difference. I’ve played that one twice and haven’t lost. I finally tried a third map (rural, divided by a river running north/south with good choke points). I moved on to the second map (a city) and proceeded to get smoked repeatedly. I got owned about five straight times on the first map before I managed my first win. I decided to try some skirmishes to hone my skills.Ī confidence booster it was not. ![]() I won them all, but the last one was pretty close at the end. I started playing Company of Heroes a few days ago and I’ve mostly been thinking the same thing.Īs rowe asked, are you playing the campaign or skirmishes? I started the campaign and made it through 3 or 4 missions (on easy). I can’t click fast enough to make that strategy work for me, though.Īgain, try the campaign to get a feel for everything before you try skirmish again. Some people like the quick strike with smaller forces. Note that this is more of a build-up and overwhelm them strategy. This combo can shut down any assault from the computer, giving you time to build up your attack group. Machine gun nest, sniper in a building, mortar team (or two), anti-tank gun, halftrack with the 50-cal upgrade, a squad of infantry to back-fill any casualties and some engineers to keep things repaired. Shut one down (by destroying the bridge or piling up a ton of landmines, tank traps, barbed wire, etc) and then set up your killing field on the other. Find a map that has a couple of key points where you can engage the enemy. One thing that the computer is weak on is chokepoints. The computer is VERY good at running multiple groups of troops, constantly harassing you and taking back points.Īnnihilation mode at least gives you more time to breathe and get a feel for the game. If you still want to try skirmish avoid the control-point countdown (I forget what they call that mode - you start with 500 points and they count down as the enemy holds strategic points. On Normal I have to fight like (what feels like) crazy just to stay even. I’m two-thirds of the way through the campaign but in skirmish mode the computer just wipes me out on anything above Normal. In skirmish mode the computer is brutally effective. Yeah, work your way through at least some of the campaign first so you can get comfortable with the game. ![]()
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